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Phobetor
Our player wakes up on a train with no memory of how they got there or where they are going. Next to them, they find a ticket with a destination in a strange language.
As they move through the train, trying to find what the destination means, they notice this is not a normal environment for the further they go, the more this journey turns into a feverish nightmare...
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This project was created for a 3-month college assignment.

This is a short puzzle escape, horror game.
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My Role
My main role for Phobetor was creative direction.
I was responsible for gameplay, narrative design, logo and UI.
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